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baruk said:
Funnily enough, I also had a suggestion about castles that I felt would add to the game. At the moment, taking a castle from the enemy takes, at the very least, 2 turns: A turn of seiging followed by a turn of storming. I decided this was an artificial limit imposed by the game system, why not, assuming your army is large enough, allow the seiging and storming of a castle to take place in a single turn?
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I can only agree to that idea, but as I wrote before, I think the sieging army should do more than just have enough sieging strength...maybe twice as much as defense is to much, but that is only a minor point!