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Ideas to stop mass castle building for DOM_3
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January 27th, 2005, 05:51 AM
Crash
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Join Date: Dec 2000
Location: Martinez, Ca, USA
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Re: Ideas to stop mass castle building for DOM_3
Some good ideas here.
I kind of like the one about the first-turn weakness after porting/trapeezing.
Would there be a good reason 'not' to have something like that?
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