Re: ZQNN (Zeta Quadrant News Network)
I guess I should clarify so people aren't scared off by the (long) backstory:
This is a regular game just like any other. That's it. The backstory, honestly, is probably just an excuse for me to make funky maps but it has no other game effect (FYI: it just comes from the cosmology of my role playing universe when I used to GM RPGs many many years ago...)
Other than the map and the settings, this game is just like any other: there is no need to play "in-character" if you don't want to, there is no concrete link to the other Zeta game, players in that former game have NO advatange here at all...And the victory conditions are up to player consensus.
(oh, and the Balance Mod is really just my way of making sure that players don't HAVE to use the min-max strategies just to be competetive - that always struck me as lame)
That's it. So, ignore the backstory, and look forward to playing a standard game with these settings:
* No fighters or mines (satellites allowed however)
* No Stellar Manipulation
* No ancient race characteristic allowed
* No religious race characteristic allowed.
* No temporal race characteristic allowed.
* No Intelligence. This is a no-intel game.
* Unique map
Thanks,
Alarik
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