Quote:
Turin said:
You stick the staff of storms on another cloudtrapezing mage, scripted to retreat.
So for 8 gems and the time investment of two mages I can kill your army worth 1k gold. Sounds like a very nice deal to me.
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Question: Where exactly does the staff of storms-bearer retreat to after cloud trapezing?
Code:
Cloud Trapeze: 3 gems
Storm: 1 gem
Staff of Storm: 20 gems
Ring of tamed Lighting: 5 gems
Copper Plate: 5 gems
Living Clouds: 3 gems
21 Black Hawks: 5 gems
Wrathful Skies: 2 gems
Fires from Afar: 10 gems
So if you use Wrathful Skies aggressively with nowhere to retreat, it is quite a little gem investment: You must bring along an expensive Staff of Storms, for otherwise all flyers present at the defensive side will easily wipe out the mages before they can even cast storm! Even if you bring a couple of decoy air mages (1000 Gold = 4-9 mages), which in turn increases the investment for cloud trapezing! So a sensible distant attack with two mages will cost about 300 gold and 41 gems = 2*3(CT) + 20(SoS) + 2*5(CP) + 2(WS) + 3(LC), not counting gems (or path-boosters) possibly required to make a mage casting wrathful skies (Air3, 200 fatigue)!
A naked AirQueen costs 50 air gems and is reusable after destroying one army...
What is the expected damage of four castings of Fires from Afar against non-abysians?
So I do not think that Wrathful Skies is too powerful: Just try out to rely on it and see where that ends! Sure, you can destroy an army with
seemingly nothing by using it, but the cost-effectiveness results from the fact that your opponent will never rebuilt that army because he thinks that wrathful skies is so powerful. I use Wrathful Skies once or twice and then I rely on the fear that it invokes!
However, I do agree that Storm Warriors and similar spells should yield a bit more than 50% protection, say 60-70% and should stack differently (see earlier post somewhere else). Same is true for most other protection types...
Another thing that bugs me are those small area protection spells. Why isnt there anything in between 'battlefield' and 'area 1+'? I think that a capable air mage
should be able to shield a group of 20 archers with, say 65% protection, with a single spell...