Quote:
Timstone said:
My goodness 15 resources?! You're mad, you know!
You're supposed to run an entire empire, not a company. This creates too much micromanagement. I sympathise with Aaron, he gave the modding community 2 extra resource possibilities. That should be enough for 90% of the community. The remaining 10%... tough luck.
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Yeah, and, I would even say that instead of having two "extra resource options" just have the same three as right now, and two "rare resources" that are much, uh, rarer. So that, hey, wehn you finally get that star destroyer tech you need more than just a load of metal and rads to make it, you also have to make sure you have a gram of superneutronrarium...
Actually, let me revise that: I posted a while back that I think "manpower" should be a fourth fundamental resource. I still think that. But, I do think there should be at least one "rare" resource that plays critical, but uncommon roles in things and would be in much less supply.
Gives players one more reason to fight over certain planets (we need the dilithium mines of ceta alpha six darnnit!)