Re: SE5, Tell Aaron what\'s on your Wish List
I had an idea for adding something to combat both space and ground.
In war troops are injured. During any combat in space or on the ground people are hurt so why not have an injury system in the game.
You drop 100 troops on the ground to take Planet X and in the process 20% are killed and 40% are injured. Those troops in order to be effective again, would need medical care. IE either a medical facility on the planet, or a hosipital ship in orbit.
The same thing could be said about crews onbaord ships. After a battle they need medical attention. A ship with a medical component would provide it.
Having medical events, expanding upon the plague one, would also be a great addition to the game.
Whenever a planet has a natural disaster or is attacked, people are injured and the production and happiness of planet faulters. Having a medical facility, or hospital ship in orbit would alievate this over time.
Troops would have a health value and ships would have a crew health value. Whenever that value falls below a set point, their effectiveness becomes an issue. For ships they could loose movement, or suffor a decrease in battle effiency. Resource use could sky rocket, or the simply simply cannot participate in battle with the same going for Troops.
The thing is, troops would more than likely have to be rethought. For example we fleet ships, so you would have to bargade or unit troops. I leave the system up to those who know more about it that kind of thing. If a unit has more than 50% wounded, then it is combat ineffective. For fleets is would be 80% of the ships in the fleet.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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