Few more notes about siege:
- I think supply formula is: CastleSupply/2^(n-1) where n is the number of siege turns, i.e. supplies are halved every turn, which is quite quick...
- The sieging force cannot pillage! Only preaching and blood hunting is allowed.
- Labs functions as normal, so you can instantly transfer wine skins into besieged castles, provided that there are enough leaders and a lab present
- Siegers do not see who is in the castle, except if they bring spies along
- Stealthy commanders may leave their castle while under siege (due to a bug, it is possible to convince the game that they take even non-stealthy troops with them, see my bug report. Doing that might be considered cheating maybe.).
Question: If I besiege a castle on one turn, and move all siegers away, but at the same time bring in new troops for sieging, is the castle defence repaired meanwhile?