Thread: Seige Effects
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Old February 1st, 2005, 01:34 PM
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Chazar Chazar is offline
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Default Re: Seige Effects

Few more notes about siege:
  • I think supply formula is: CastleSupply/2^(n-1) where n is the number of siege turns, i.e. supplies are halved every turn, which is quite quick...
  • The sieging force cannot pillage! Only preaching and blood hunting is allowed.
  • Labs functions as normal, so you can instantly transfer wine skins into besieged castles, provided that there are enough leaders and a lab present
  • Siegers do not see who is in the castle, except if they bring spies along
  • Stealthy commanders may leave their castle while under siege (due to a bug, it is possible to convince the game that they take even non-stealthy troops with them, see my bug report. Doing that might be considered cheating maybe.).

Question: If I besiege a castle on one turn, and move all siegers away, but at the same time bring in new troops for sieging, is the castle defence repaired meanwhile?
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