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Old February 2nd, 2005, 12:15 AM
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Default Re: Why Water Cult could be fun or worth it

Quote:
Vicious Love said:
And the element of surprise counts for very, very little when one can only produce 10>sacreds per castle per turn, move said sacreds at one water province per turn, and keep your dominion one step ahead of them.
You can produce (temples/5)+(dominion strength) sacred units per turn, even if this goes over 10. Probably only possible for Marignon, but it's there.
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