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Old February 2nd, 2005, 11:26 AM
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Default Re: SEIV , CPU Usage and SEV

Quote:
Imperator Fyron said:
The AI could play its turns in the background while you are playing yours. This would greatly reduce the wait time after you hit "end turn" because a lot of the work would be done already.
We could do some tests to see how much of the host processing time is taken up by giving AI orders and how much is simply processing the orders for all empires. We could run some simultaneous turn games and then run the same turns but go through and control the AI players and give them orders.

EDIT: Ok, I did a little digging. I think the particular game Tesco is so frustrated about is the Return to Hell 2 game. That's one that he's been having to run offline every turn because it takes so long to process that PBW times out on it. In that game there are 9 players and no AI. Of course occasionally someone will miss their turn and the AI will have to play for them, but for the most part they all do their turns and it still takes a tremendous amount of time to process. So at least in this case the AI taking it's turns isn't a factor. It's all processing of player commands and running through the combats that's taking so much time.
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