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alexti said:
I'm not familiar with those games, but generall I doubt that you can distinguish RNG problem from the bug in the code. For example, Dom2 had a bug with mind duel, where it was OE D6 instead of simple D6. By monitoring statistics you could have thought that the problem is in RNG.
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Whether or not the bug is in the code of the
implementation of the random number algorithm used or that algorithm itself, it still comes to the same effect: the randomess for that game is bugged.
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alexti said:
RNG are not designed to simulate statistical results. They're simulating stochastic processes. Statistics are result of observation of the stochastic process. Any statistics resulting from the observation of stochastic process is a stochastic process itself. That's what make it hard to make reliable conclusions about stochastic process from the statistics.
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You are determined to think me the fool, simply by my choice of wording, when your English is not so perfect either. Lets just say, for it to not be 'poor', in my eyes, I should be able to observe the results of the RNG and accumilate reasonable statistical results.
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alexti said:
It is very probable that few of them will get quite a few tails in a row. So one of them has posted his question
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Perhaps your Dom II experience differs greatly from mine, but I have noticed many examples of random magic paths following odd distributions. Allow me to look at my current games: King of the Hill: 32 sages, no astral. So... (5/6)^32 ≈ .00293, .00293 * 6 magic paths ≈ .0176 = 1.76%... quite a low probablitity. Now we are looking at nearly 6 tails in a row, which is of course still believable... Unfortunately I am now forced to finish this message on another computer, so when I get home I can look at Borrowed Time as well and see the distribution of my Sauromancers' paths. If that isn't enough data for you, I could run a test game and recruit a hundred random mages... Hell, you could run a test game if youre not too busy. If I come up with more reasonable results, I may concede the point that Dominions II is not another example of a poor RNG. But it would take
much more for me to concede my other examples... but those games aren't half as good as Dom II, so who cares

. If you give me your email I could send you my turn files and you can check my mage counting...
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alexti said:
Of course, that doesn't prove that there's no problems with RNG, but this test, it passes very well.
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Perhaps, which is why I am attempting to further testing. But I dont have Dominions II installed here so you will have to wait.
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alexti said:
Btw, I've noticed that you were not losing time meanwhile and have expanded your knowledge from over a half of PC games to the whole universe
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Indeed. If you dispute my deterministic view of the universe and my claim that
everything in the universe comes down to gravitational, nuclear, electromagnetic, etc. (which are not random) forces acting on atomic particles, go ahead, and we can argue that as well

. And while the subject may be considered philosophical, please don't bring religion into it... I'm a hardcore atheist. And thanks for adding the smiley this time so I know you're not just trying to be insulting.