Thread: Q on experience
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Old February 3rd, 2005, 05:34 PM

brianeyci brianeyci is offline
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Default Re: Q on experience

Okay.

ECM and Combat Sensors are a MUST. ECM III and Combat Sensors III are among the most critical technologies, along with ship construction, shields/armor, and weapons research.

So is ship training. Both ship and fleet training in this regard. Getting advanced military science early means you can also detect those people who rush for stealth/scattering armor.

So is 25% attack and 25% defense (or 20% defense 20% attack depending on the starting points).

Brian
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