Thread: More on intel
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Old July 25th, 2001, 09:24 AM
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Default Re: More on intel

I guess the same goes for research.

I would like to assign the points more flexible also, e.g. in most cases I know the approx. amount of counter intel points that I need to engage intel attacks, so I would like to set a specific amount of points per turn to the slot that I want. Or if several different intel attacks should be ready in the same turn, I always have to calculate and fiddle around with the divide evenly button and the order of the slots... Maybe counter intel should be shifted to a different window also.

But the biggest hope is, that (after the intel bug is patched) one counter intel project is able to counter more than one intel attack, respective to the accumulated points of the project... and the way it is now (despite the bug) brings up my doubts. Otherwise we get the trouble with the restriction to 12 slots.
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