
February 5th, 2005, 08:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: FRAG! Newsletter
FRAG! of February has come! I post this here, so that we can discuss the chances.
Quote:
5 ----------------------------------------------------------------------
Dominions III Developer Diary
Developer Diary 03
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>From the keyboards of the dynamic duo behind the Dominions series comes their
third designer diary...
February...
Christmas holiday has passed. Time has become rarer and more precious. I believe
someone has cast a mighty ritual to slow down my work.
Hmm, I had to take a look at our archives. Not so bad after all.
Several new pretenders including the hilarious Solar Disc. Who wants a body when
you can have a disc? Still, it's quite nice to have a pair of wings, arms and why not
a head? Legs are useless if you fly. Discs rule!
Also several new blood summons for Mictlan. You like turkey? Mesoamericans did. I do.
Meet the turkey shapeshifters.
Another topic is the Angels. I like Angels, more than Devils actually, but I never
really liked the Angels in Dominions. They are ugly, they are friendly and they don't
sing. Devils are way cooler, and that is bad. Bad to the bone. Angels rule, or should
rule. Impossible to behold they mete out the justice of the Lord or praise Him with their otherworldly hymns. So
now the Angels have new sprites that I like. I have the harbinger
as my new forum avatar. Seems appropriate. Now they have to be revamped to be on par
with Arch Devils. There is also a new angelic being to match the Demon Lords. Feels
good.
Now some good news for the modders. We are moving an increasing number of traits to
the nation data to make mod-enabling smoother. Traits like blood sacrificing nation
and production bonus nation as well as default province defence and national heroes
are now part of the national data.
/Kristoffer
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After taking a look at the latest progress in Dominions III, I decided that this
months most enjoyable achievement has to be the age. We had a good time adding the
new age stat to units. The age adds a nice RPG feeling to your characters who will
now age one year every winter. Different monster have different lifespans of course.
So don't grow too attached to your monkeys, they don't live very long.
The aging system integrates quite nicely into the game system and I think it can result
in some new strategies or at least some hilarious situations.
/Johan
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