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Old February 5th, 2005, 02:42 PM
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Default Re: The Dominions 3: \"Wishlist\"

1.
To encourage using "national troops" and to balance powerful SC-usage, I would love for one or more of the following features to be implemented:

- Make most summonable SCs more expensive in gem cost
- Make many summonable units more expensive in gem cost
- Flag appropriate rituals as "Summon", or even (if you want to) "Summon SC" and "Summon Unit" -- these flags can remain hidden; then, during Game Creation / Setup, let there be a setting for "Summon Unit Gem Cost": Very Cheap, Cheap, Normal, Somewhat Expensive, Expensive, Very Expensive, Exceptionally Expensive -- this switch will be *independent* of the "magic frequency" switch. (Hence one can play in a magically "normal" world, but use the gems for other purposes, such as intra-battle casting, forging, other types of rituals, etc.)

2. AI Troop-building help
- Make a (moddable!!) command of the following type
#unittype /"value"/
where /value/ can be something like: Elite, Tank, Fodder, Missile,
or something of that nature.
The AI could be told that when recruiting, it should either attempt to purchase a certain ratio of Elite to Fodder, or always as much Elite as possible, or whatever you think makes sense for creating nice armies. Conceivably, one could even make it so that the AI will react to human/other AI choices, e.g. by not buying #unittype /missile/ if running up against storm-users or going underwater, or buying a lot of these if they can cast windguide or FA and if the enemy has a lot of infantry only (like Ctis).
Of course, flagging the units with normative values like this will require a lot of interpretation from you, but I think that is not bad.
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