| 
				 Re: Generals and outrunning their own bodyguards 
 Yeah, I find myself erring on the side of scripting cautiously, so a General doesn't end up in the melee until a turn or two after the footsoldiers arrive.  Just position him directly behind a big block of infantry that's slower than he is, and then make him "Hold" two turns longer than they do (since heroes get up to 5 scripted orders and the "Hold & then Attack" option only delays 2 turns, this is easy).  He misses out on some of the early killing, but he also (more importantly) doesn't die himself, which is a lot more important if you're trying to secure some Heroic bonuses and/or pad his stats with a little experience.
 I don't play much MP, but my impression is that they just hold off, assembling various collections of magic items, until a hero is near-invincible before risking anybody in a battle.  Once you get into the MP mid-game, I think there are enough tactics/killer combos figured out that it gets a bit more formulaic.
 |