Converting is the easy part. Mapping the textures and reducing the polygon size is the hard part.
To make just a small federation ship under 1000 polygon would be one UGLY ship. No rounded edges at all. Rounded edges drive up the polygon count.
I can make ths ships into parts then run them through a parts program but even then they are still high. THe lowest I have been able to get even the lowest of my models down to is around 4k Poloygons.
I will fiddle around with a Shadow set next. No promises but I will try.
