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Old February 6th, 2005, 07:39 PM

Aku Aku is offline
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Join Date: Jul 2004
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Default Re: Is this game dead?

I had about 100-120 clams and 30-40 fetishes. I was getting like 5-8 clams and 1-3 fetishes a turn.

The game ended on the turn I got wish researched =(. My sea defense was unstoppable and was working on land offense. In my provinces I had about 30 abominations, over 300 mech men, lots of mages ready to teleport to any provinces, the 3 water queens, and some fodder troops. I had every province castled, templed, and labbed(labs for teleports and gateways to any province for instant response time). That is why my water provinces were completely defensible because I could call upon troops from every province I owned. I also kept my dominion positive by having priests preaching in each province. I sometimes had to have 6 priests in a province preaching to keep my dominion positive in the heavily templed borders. I had 4 casters dedicated to summoning abominations each turn. I had every province achaisic so my natural gem income was good.

My land campaign was going to include suicide solar brilliance casters to destroy the demon and undead armies. They would have staff of storms also and ritual of returning so hopefully they would return home safely. They would attack any major army of demon/undead with the astral spell that lets you teleport even to enemy provinces. This strat would of worked on ctis very well also since he kept his tomb wyrm armies in huge clusters and all I would need to do is wait for him to siege a castle or go in an uncastled province.

My main army was going to include a master enslave caster to take all of panthers vampires and use them in my army. The master enslave caster was going to have penetration gear and empowered up his astral to at least 10 naturally plus astral + items plus communion slaves from the star children. I hoped to have enslaved massive amounts of vampires and sc's(to be gored) which would of been added to my massive mech men and abomination army. Also I would of had at least 20 mages with quickness spamming enslave mind, and i had several astral fire casters(i like that spell, and it says it penetrates fire immune creatures which i wanted to test). Basically the theme was to have a massive enslave army taking over all my enemies armies and all my mages would of been fire and lightning immune from items, and staff of storms equipped in the army also to mess up flying. With lightning immunity even if storm demons came the only thing they could harm would be the abominations which have massive hp. Well that was the idea for my army but too bad this game is no more.
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