Re: Random Magic Paths - is it truly random?
I suppose there would be no way to create a program able to count the magic paths on Spectres? Getting high number of mages is not difficult, but counting them is (I currently have 4,000 spectres or so, with 128 spectres summoning a spectre every month). Of course, the game *will* crash sooner or later, but I think having as many mages as the game can handle should be good enough for this purpose. Or perhaps several such tests could be run?
Now, the question would be how to count all those magic paths without spending a lifetime on the matter. With further experimentation, I noticed the Nation Overview wouldn't work with that many commanders, and only one hundred commanders can be moved at once to another province. The game also hangs up sometimes when running a turn, but brute force seems to solve the problem, for now at least.
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