quote:
I disagree that Happiness isn't important, since it can affect resource production, research, and intel.
But, I've yet to pick Artisans since I can get a better mix of modifiers from other cultures and bump up happiness under characteristcs (more efficient IMHO).
Happiness the in-game population statistic is very important, but in the race setup it means litte to nothing.
Unless you're choosing "neutral" happiness type, you can make any population Jubilant with the application of 100k research and 6k minerals per planet. Unarmed "Police" troops are great, though if I have the resources, I'll build "Wobbly Bob" warmechs with ground cannon and plasma armor instead.
By setting happiness to 50%, I can get some nifty bonuses in other areas. I enjoy having every racial tech available, and stealing the levelups from everybody else

. Temporal yards, crystalline armor, organic weapons, psychic training, nature shrines. And the crossover techs are cool too.
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[This message has been edited by suicide_junkie (edited 27 July 2001).]