There is a basic, minimum empire production of 100 of each resource in SE4 classic. That will be enough to finish your first mineral miner, and you can then build a farm and radiocatives extractor with those minerals.
As long as your colony ship dosen't sit around too long, soaking up money for maintenance, you will still have stored resources to start with. Even if you plant at the Last second, you will have the basic income for spaceport & extractor construction.
PS:
I would also suggest that the mod used for this game have a minimum resource income set to 500 or more (Enough for an extractor after 3 turns of waiting)
Since SpacePorts take 3 turns, and 5 or 6 thousand minerals, the natural merchants trait would be more valuable than normal!
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[This message has been edited by suicide_junkie (edited 26 July 2001).]