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Old February 8th, 2005, 08:37 PM
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Default Re: Carrier Battles Mod

A disposable economy race would have an advantage on defense due to the rapid replacement of units, yes, but they'd also be at a disadvantage on offence, since they can't field as many carriers. And we all know, fighting a strategic defense is bad news.

I would also expect everybody's planets to be chock-full of fighters and troops, regardless of their culture. Most of the time, at least... you could always attack early after colonization, or right after a large fleet has restocked and moved out.

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It'll all come out in playtesting, though, and I'm expecting to have to change the numbers at least a bit.
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