Quote:
MightyPenguin said:
- Formula based tech levels. Good, so long as they don't result in ridiculous power inflation
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It will only inflate your modding power by ridiculous amounts

If you want damage to go up proportional to the square of the tech level, sure. If you want diminishing returns on a sine wave curve, go for it.
As for the rest, much of that is moddable into SE4.
QNP is a somewhat popular feature. (You either love it or hate it

) Keeps small ships relatively useful, automatically scales fuel use to ship size, and lets you customize your speed/weapon/shield percentages to whatever balance is called for by the strategic situation.