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Old February 9th, 2005, 08:39 AM
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Default Handicapping

GAME SETUP
- Handicapping: Would like to elaborate on the idea I posted earlier. In the game setup screen, let there be 1 column labeled “Handicap” – the default is set to “none”. This column and these settings are used independently of any AI strength and should have nothing to do whether a nation is AI (whatever strength) or human. There are two settings: None (default) and Set Handicap; this opens up a second screen in which the game creator can change via a slider the following parameters: Ritual Spell Cost (very cheap – very expensive), Unit HP, and Nation Design Points.

For this last feature (Nation Design Points), the game checks whether the pretender submitted for that nation has the right number of design points. If that nation is handicapped (for example: Has a -40 design point handicap, or a -125 point handicap, or even a +40 positive handicap), then the pretender chosen will be invalid if it has too many design points (e.g. the "normal" amount for a handicapped nation).
Handicapping in this way will allow fun 1on1 experimentations and will also allow viable 5 against 3 games, for example, as well as make playing against the AI possible. Also, this way, one can play against, for instance, a very rich Marignon, or a very magically powerful Tien Chi, or a very robust Atlantis, either as human or as AI.

Additonally,

- Let us see under “View Game Settings” everything applicable: AI Strengths, if any, Handicaps, etc.
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