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Old February 9th, 2005, 03:26 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Feedback Loops. Say, for example, shields. If an enemy weapon hits a feedback loop shield, there is a chance that a successfil feedback loop will occur and a certain amount of damage will be done to the weapon that hit the shields. Say:
-Feedback Loop Shield I: 10% chance to deliver 10pts of damage to the weapon that hit the shields.
-Feedback Look Shield II: 20% chance to inflict 15pts of damage.
-Feedback Loop Shield III: 30% chance to inflict 25pts of damage.
Somewhere along the line (probably lvl III or IV) the tree will split, into shields that deliver more damage (Type Is) and shields that will have a greater chance of damaging (Type IIs). This will continue until:
-Type I Feedback Loop Shield [%RomanNumeral]: 60% chance to inflict 100pts of damage.
-Type II Feedback Loop Shield [%RomanNumeral]: 100% chance to inflict 60pts of damage.
And perhaps it would not stop at shields. Perhaps also armor, certain weapons, or certain power cores. But ONLY if it was THAT component that got hit.

Hypothetical situation: I have a ship with no intrinsic offense modifiers and a Combat Sensors III. It is fighting a ship with 100% defense minus. That would give me 165% to hit chance. But the game only shows 99%! I want my 66% extra to hit chance! How? Well, critical hits! Percentages above 100 (or 99) would count as a percent chance to inflict a critical hit. These could be, for example:
-Double damage to the shields.
-Piercing armor.
-Taking out a certain component outright.
-1.5 times the damage.
-Blowing up all the engines in one shot, inflicting collateral damage too.
And so on. I would CERTAINLY appreciate it if at least you would have the ability to mod these into SEV. And you could perhaps even be able to mod your own critical hits, similar to Weapon Damage Types. You could create a critical hit type (with low chance to occur) that would only take out the bridge or master computer. You could create a critical hit that simply pierces the ship right through, destroying 4 armor, 2 outer hull and 1 inner hull component. Think:
[|][|] 2 armor pierced by the weapon.
[oo] 1 outer hull comp pierced.
[xx] 1 inner hull comp pierced.
[oo] 1 outer hull comp pierced.
[|][|] 2 armor pierced.
Or a critical hit type that would automatically destroy a certain amount of tonnage (think blasting a warp nacelle loose from an ST ship, or destroying one of the "claws" on a Xi'Chung ship), or one that would cause a lot of damage to a certain type of component (think aiming for the engine block, or for the lateral fighter bays). The possibilities are HUGE, and would be fun - a small craft could turn the tables on a massive Dreadnought by taking out its bridge and auxiliary control in one lucky hit, effectively crippling it, giving it the ability to stay at long range and pound the Dreadnought from a safe distance.
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