Re: SE5, Tell Aaron what\'s on your Wish List
OK... but I don't just want to-hit modifiers, I want IMPOSSIBILITIES. A Heavy Anti-Capital Ship Disruptor Cannon might have -500 to hit against, say, an Attack Scout, but the game would STILL use a 1% to hit chance... which means that one day you'll hit an attack scout and spread its molecules out over the entire Galaxy. And if you forget to deselect the Cannon when firing at the Attack Scout, the shot'd be wasted... bad thing with perhaps a 10 turn reload rate... and an enemy Assault Dreadnought moving in... And I also want anti-support (i.e. small) ship weapons - like light lasers, swarm missiles and stuff. I want them to be able to target ONLY ships under the size of Battle Destroyer.
(Note: In the above text, I'm talking Capship Mod ship sizes)
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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