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Ranger said:
Wish List for Domminions III
1. A new Ruler Class, each nation would have 4 or 5 units (Royal Family, etc) and one new way to win would be to capture or kill the other nations rulers. Each ruler unit would have special abilitys and when the unit is lost the whole nation would take a hit.
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I would also like to see this. C'tis has too many Lizard Kings for my test, as an example...
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2. Ability to capture units.
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Other than with spells (Enslave, Mass Enslave, Charm, Hellbind Heart and converting attacks), and when they retreat to your territory (=instant death)?
5. One cool idea from the game EFS fading suns was different relgious factions that were very powerful in the begining of the game and would ban different types of research. You could align yourself with one of these factions to receive some benifits or be attack by the faction.
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Or put to Dominions terms: guiding your religion to certain direction by choosing a Theme will change the types of magic your nation has available, thus making certain paths of research unprofitable.
Encountering some rebellious, non-Serpent Cult Pythians when playing Pythium might be interesting... But I think the theme=nation change allows this anyway.