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Kana said:
Also would like to see the possibility of having the option to set specific combat modifers (+/-) on certain ranges or range brackets or a set percentage to hit at a certain range or range bracket, instead of just a straight forward linear regression. For example:
Currently: SE4 uses -10% for each square of range to target, range 4 = -30% (range 1 is 100%).
Would like to see this: Lets say I want a PDC to have a harder chance to hit a missile the 'closer' it is to the target. Range 1 = 33% to hit, Range 2 = 50% chance to hit, Range 3 = 67% chance to hit.
Kana
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From the sample data file that Aaron posted a long time ago for one of the IRC chats, it seemed like it would be possible to specify the range penalties for each individual weapon exactly as you can specify the damage penalties now.
