Thread: Capship Mod
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Old February 13th, 2005, 03:28 PM
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Default Re: Capship Mod

Leaky armor is just components with no armor ability, but very high hitpoints per kt size.
They push your ship's hitpoints way up, and by details of the way damage is applied, the high hitpoint components will tend to absorb more than their expected % of the damage.
Size of the component does not matter when picking which component to destroy, only hitpoint total.

The damage is applied via a "hitpoint lottery", where each component gets a ticket for each of its hitpoints, and one is picked randomly.
However, due to the process of absorbing damage, and then picking new targets for any leftover damage points, components with large hitpoint counts will absorb more than their fair share of damage.
five 10-hp crew quarters, for each 50-hp armor. There is an even chance that CQ or armor will be hit first, however, IF the armor is picked, it absorbs 5x more damage than the CQ would have. If a CQ is hit, it only absorbs 10 damage, and the rest gets another chance to be absorbed by the armor.

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Leaky shields use the shields-from-damage ability, just like crystalline armor.
For normal damage weapons, the first hit will knock down the shields. The second hit will do hull damage, and recharge the shields. Third hit is blocked, fourth does damage, and so on.
On average, when your ship has more than enough generators, the shields block 50% of the damage.

If you are short on generators or they suffer damage, then you'll hit a point where the SFD ability total is less than the damage per hit. When this happens, they will only block that ability amount per shot, instead of the full 50%.

If the weapon deals different damage types, you will get different absorption %:
quarter to shields: 80%
half to shields: 67%
normal: 50%
double to shields: 33%
quad to shields: 20%
any-skipping, any-only, etc: 0%


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Ability descriptions only reserve enough space for one line.
You will need to shorten the description, or break it up over multiple ability descriptions.
You can use the "Star - Unstable" ability to make extra ability tags, since that ability has no actual in-game effect. Add it multiple times if you like.

Also beware that your component's description / name dosen't get to be taller than the component picture, or it will eat into your space as well.

There is leeway of about one line worth of text, depending on font size, for the whole window.
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