Re: Babylon 5 Mod
All I care about at this point is to see a components mod with decent specialized weapons for each race and some racialized facilities. Other than that, I play right now with a very workable mod, in which i have to work to be a top 5 (points-wise) race by turn 200. Worst case for me is the time it takes to recreate existing weapons in a systematic fashion. And right now, in my version of the mod, everyone but the EA is actually quite competitive until turn 200 or so.
There are some AI-research issues with what I have posted so far, but as they cannot be found except by playing a variable-human game to turn 200 or so, I will wait until I have something comprehensive (or Se-V comes out, whichever happens first).
Nothing I come up with will apply to the Ragnarok-X mod, of course. His mod will have to use his AI. But maybe I can update the version that precedes his. Time will tell.
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