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Old July 28th, 2001, 03:04 AM
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Default Re: Cloaking Planets

quote:
Umm, I'm thinking if they can build and move a sphere, they can probably get around that little problem
Get past the problem of sending information faster than the speed of light?
We know how to make a ring/sphereworld, we just don't have the tools right now. FTL is a totally different ballgame.

quote:
i dont know, if 10 spheres suddenly appeared from out of no where and breezed on by, especially if they suddenly pulled a stellar body in the oposite or perpendicular direction that it was traveling in, i bet there would be some rather serious tectonic problems going on.
To get problems like that, you'd have to have a big difference in the gravitational force from one side of the planet to the other. That won't happen, because you'd have to be inside the star before the grav.shear gets noticably high.

quote:
By definition a ringworld/sphereworld has a STAR at the center. This is what anchors it and gives it stability. Moving such a structure would require a coordinated move of BOTH the star in the center and the structure orbiting that star. Not simple, and obviously would require more than an "engine" facility on the orbiting structure. Given that the very existence of a ringworld or sphereworld is a science fiction concept requiring science we have not yet imagined, I guess we can't rule out the ability to move one to a race with the ability to build one...
Just have an extra planetary engine on the inside of your sphere, and aim the thrust at the star. You slowly move your world with the second engine, and use the first one's jet to push against the star.

quote:
But I think as a practial matter of game play it would be wise to NOT allow these to move with an engine facility. A huge planet packed with WPs would be the ultimate seige weapon for attacking a ringworld or sphereworld, though.
Yeah, but definitely allow it to be modded in, or maybe make the sphereworld require 100 "engines per move"!
Gotta have engines per move on planets. 1 for tiny, 2 for small, 3 for medium, etc.

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