Re: hello and help
I played GalCiv in the OS/2 days as well, and I gotta say, the AI wasn't that great. I found the game compelling, working out all the ins and outs of the rules, but it was easy enough to build just enough to not alert the AI, and then counter attack when the AI declared war. That's what some people gripe about SE4 -- the AI seem s unpreditable, declaring way when friendly, and not giving up when all is lost. That's just to avoid falling into the trap of the crafty human player, with his gigantic fleet, offering trade deals.
The big thing was that OS/2 was multithreaded, so the AI could do so much more in the background, but like the Imperator says, the game is so abstracted, it could all be an algorithm, and wouldn't make much of a difference.
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