Thread: Capship Mod
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Old February 14th, 2005, 04:08 PM
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Fyron Fyron is offline
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Default Re: Capship Mod

How about giving projectile weapons 4x damage to shields instead of making them skip all shielding? It would have a similar effect, but it wouldn't render the shields 100% useless... Surely those energy barriers would do something to slow down or deflect projectiles?

How are you planning to balance shield piercing projectiles with energy weapons?

Quote:
What are the Range effects of troop weapons?
Troop combat is really primitive. All weapons do damage listed at range 1 every round. Range and rate of fire are irrelevant. There is no distance. Both sides just line up and fire at each other until one side is dead. Make sure to balance all troop weapons with this in mind.
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