Quote:
Blofeld said:
I'm in. Random nations could be fun - I have to start playing something else than Ctis or Marignon at last.
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Blofeld! Please sign that non-aggression pact, for a duration of 200 turns! No strings attached, no fine print (none that the naked eye can see at least), a once-in-a-lifetime offer! I'm cutting me own throat!
Welcome aboard Oversway and Blofeld. It makes seven of us, so I guess there is still room for a couple more players. The current settings go as follow; feel free to protest if something does not quite strike your fancy.
- Map: Inland
- Independents: 6
- Research: very hard
- Renaming is on, HoF has 15 entries.
- Victory condition: controlling half the capitals, though the game may go on if the player in control of the capitals wishes it.
- Nations will be assigned randomly
- All the other settings as default
- Mods: a mod making hoarding items much less appealing (I think I will go with Panther's values: 5 Water for the Clams, 3 Nature/3 Fire for the Fetishes, 4 Blood and 2 Earth for the Bloodstones). Zen Pretenders will be enabled as well.
And the remaining queries about the settings:
- Should water nations be kept out of the game?
- For the victory condition, should it be "full control" of half the capitals, or would "being besieged" be enough?