Re: Carrier Battles Mod
I'm not too worried about cultures at the moment.
I will take a look at the link, though.
What I'm interested in at the moment is making sure the weapons are reasonably balanced, and that there are no major gameplay problems.
I think facilities will be next, followed by intel projects. That should cover the core mod files.
After that, the extra cultures, random map balancing, funky racial techs, default name files, etc will be extras.
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Things you want:
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