Quote:
Imperator Fyron said:
Sadly, MOO2 was never made moddable... 
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This donīt look to be true anymore.... a fan released an "OCL Editor" for MOO2 that lets you mod nearly anything, with the sole exception being the AI, but i found it more interesting the capability of modding the tech tree...
I myself changed the tech tree so it would take a lot longer to research all techs, making you really think what you would research next because to achieve the new tech would take a loong time...
The editor allow you to change several other things, like facilities, ships, and weapons and components to the ships, making modding a reality for moo2.
I am playing it again with several modifications (mainly in the tech tree), and there are several mods out there built using the new "OCL editor"... changing the tech tree, the ship sizes, the facilities, weapons and components... but the most fun is to make your own mod...
While the editor donīt allow you to change the AI, the moo2 AI seems resilient enough to handle the changes and can adapt without big problems to the modding.... looks like the Moo2 is in the start of a new revival, as there are several fan-made "patches" to the game, some using the OCL editor and other not, that are "upgrading" the game to fill the void that the failed moo3 left...
iīll try to find some links for the interested in this board and post them later (or if i canīt find the readily, iīll post the moo2 OCL editor myself...)