Re: Which spells COULD have been cooler.
In Illwinter's first game, Conquest of Elysium, seasons were very important. During winter, all your income was divided by 5, and every season lasted for 5 turns (IIRC). There were no rituals (except summons) as most of us know them, but in Temples and similar some mages could perform special rituals that took only time. I found Illwinter out that way...
It was also cool because the game was tile-based, and winter really stood out.
Winters should be made much more severe. Something like 3/4th of the supplies and income, plus the temperature's effects. Having temperature scales be more severe would still be interesting.
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