Thread: Splitting PD
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Old February 17th, 2005, 10:36 AM
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Default Splitting PD

Hello all

I've been working on a mod idea on and off for a while and recently got back to it and remembered why I stopped last time: Splitting the PD into an anti-fighter and an anti-seeker version and then getting the AI to actually use them!

At the moment the AI will only fit the anti-fighter version and the only way I know to get the anti-seeker version on is to change the ship design, at which point its a ship full of PD with no guns.

So I was wondering if anyone had done it before or had any clever ideas I should, but don't know.

If not then would giving a standard PD a big drop in chance to hit and missiles a corresponding increase in chance of being hit work? That way the PD has less chance against fighters, but seekers still get shot down.

Cheers
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