Thread: Splitting PD
View Single Post
  #4  
Old February 17th, 2005, 01:14 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: Splitting PD

Quote:
StrategiaInUltima said:
Missiles (seekers anyway, not Missile Pods) hit ALWAYS. Plus or minus damage modifiers are useless. It will hit a ship with -500 to hit, simply because it tracks its target.
I was thinking more of a big combat to hit defence minus. Or a very similarly named attribute . Like big sized ships have a penalty and are easier to hit, so the missiles would have the same type of penalty so making it easier for the PD to hit.

I'm leaning towards going that way, mainly as it avoids touching the AI. TDM seems to have no problem with what I've done so far and after a few pokes at the research and ship design files some of the races are using the new weapon families. Frankly I think that was more luck than judgement and I really don't want to dabble in the black art of AI poking more than I have to
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote