Re: First turns Research and builds.
Turn 1-3 : a base space yard per turn that will make scout ship, mine, and/or early war fleet
turn 4-10 : colony ship
turn 11+ : the planet begin making mine and/or scrap his space yard to build additional facilitie ; the bases space yards and colonies' yard make add colony ship and anything you need.
Against the AI it's waaaaaaaaaaaay too efficient that I don't use that strategy. Against human it seem work fine (I play with friend, not with contributor of forum because I lake a permanent web connection)
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