Re: Balance: Some thoughts on Events and Scales
100 random events per turn? Ack!!! No! Please, no, no, no!
In the later turns, even going through nonrandom events is a chore. The thing that makes it bearable is that these events are the outcomes of your actions (or other players' actions) in the previous turn. I don't want to be punished with information overload for scales I took at the beginning of the game. Information overload is as undesirable as a lot of micromanagement.
Of course, a few more than three random events per turn would be fine once in a while. For example, there could be a small chance (e.g., 1-7%, depending on order/turmoil) of having up to, say, ten random events. Having the probability influenced by the number of provinces is fine too. However, three is plenty for the typical turn.
|