Wack-a-mole
BoneDaddy, are you quite sure of that? I have never seen that situation in all my games.
Andy, exactly what situation are you describing? Are there two provinces, A (yours) and B (thiers) and you are trying to move A->B on the same turn they are trying to move B->A? If that is the case there will, in my experience, always be a battle. Whether the battle is in province A or B is not well known tho.
Perhaps you are referring instead to a situation with three or more provinces i.e.: you move from A->B while the enemy moves from B->C, then back to A, etc, etc. I refer to this problem as the "wack-a-mole" problem and it is mostly encountered while playing dom2 AI SP. The way to get around it there is to use Province Defense to control what provinces the AI chooses to select (it selects the weakest, richest province, i think). In this way you can coax the AI into attacking the province that your army is about to move to and thus destroy them.
Additionally, attacking the raiding army magically, via remote summoning or some kind of teleporting, will cause a battle before the movement phase so you can stop them that way as well.
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