Re: Proportions Mod version 3.0.3 in the works...
Eh, adding colonial development did not help the cultural center oddity. I differ to more seasoned AI modders on fixing it, but it has to do with the Cultural Center still being the "better" choice when an AI has to choose on Resource Generation Modifiers.
Adding Colonial development instead made somethings worse, as the AI in several cases decided to start building Minor Spaceport Cities instead of Spaceports.
Atrocities: Minus this Cultural Center bug, some AI's are good, some not so. In my game even with 4 planets stuck on Cultural Centers, the CueCappa are expanding fast enough to be a good challenge.
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I drank what? - Socrates
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