Re: Proportions Mod version 3.0.3 in the works...
Well I've gotten around the cultural center problem on some levels, by changining the (Resource Gen Modifier System - Minerals) in the various AI_construction_facilties.txt files to (Component Destroyed On Use) which is only on the various settlements and cities, but not on the Cultural Centers. This is allowing the colonies to progress farther, however I expect that they will trip to Cultural Centers sooner or later on some other modifier.
Minus a whole lot AI tagging to tell them to go different paths, I'm not quite sure. If we could just tell them not to build one specific thing, that would be great.
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I drank what? - Socrates
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