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Old February 18th, 2005, 12:17 PM
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TheDeadlyShoe TheDeadlyShoe is offline
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Default Re: Proportions Mod version 3.0.3 in the works...

I think just dumping the Resource Gen Modifier Minerals and Radioactives priorities from the facilities constructions files is the way to go. The way I've got it set up, the AI will for the most part build 3 facilities of the appropriate type, then a colonial development-type structure (using Component Destroyed On Use).. That seems to work out decently, although I can't figure out why military installations will fill up their entire facilities list with resupply depots.

Also, I can-NOT get the AI to design a fighter? Any ideas?

edit:

PvK, I should think the Orbital Space Yard problem could be worked around were normal space yards given a ability- if there's none available, perhaps one the AI is unlikely to use, like Destroy Storm.

Neutrals will probably be fine without a space yard change, but empires can really bog down.
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