Sages should be priced in the 100-120gp range. At that gold cost it will no longer be a *complete* no brainer to take them. They would be on par with the lowest level mage available to a lot of nations, which prompts the question: Do I want a pure researcher? Or should I recruit a mage who can research some, but also be deployed for combat should the need arise?
Certainly at that cost most nations will still buy many sages. And thats fine - the Library was placed in the game to be a research booster. But 100-120gp will make for some diversity of choice in play. In addition, they will have the desirable effect of making high magic nations more alluring without completely crippling the tactic of playing a magic-poor nation and gambling that you will find libraries.
Quote:
The Panther said:
Question for all: At what cost would you have to think twice about building sages in the first 40 turns of a game?
Like perhaps:
80 gold - Of course, build them by the boatloads!
110 gold - Probably build several when the gold starts coming in, for the research gets so much harder to make it to the higher and higher levels.
140 gold - Build a few because all you need is the lab to boost your research, but much prefer other choices.
170 gold - Never build one.
Any opinions?
They are still useful for the one random pick regardless of the research bonus. It is especially nice to get a blood sage when you are not a blood nation.
One other thing is that the other neutral mages sure seem FAR less common than sages. I would guess libraries have a higher probability to appear than other type sites.
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