Re: Thoughts on food
I do not like it. (God, when did I turn into a reactionary?)
This will make it much too hard to keep track on how much food an unit needs,
and this is very important when you move into a hostile province, get a warning
about supply, and want to move half your army out.
Furthermore, even without the effects of Gift of Health and domain, some giant
sized pretenders will be extremely hard to feed. And of course, as many people
noted, this will screw national troops even more...
Actually, in my current game, I am using national troops more than I have in
months (I am playing Abysia, and I just love their infantry, and the way their
mages sinergize with indy [cross]bowmen.) But I am struggling with supply,
even outside the former Ermor lands. I am lucky in having an ample nature
income, but I can guess what the situation would have been without it.
By the way, if you really want to go for extended realism, maybe we should make
it so that creatures with relevant survival do not take supply at all, as
opposed to not starving. Furthermore, pillaging should be able to generate
supplies as well. (Maybe it already does, what do I know, I am benevolant ruler)
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