Re: Thoughts on food
No, it shouldn't make supplies a "bigger deal", as it only change the way they are calculated. A random army of many assorted units (like the AI makes) should not be any more or less likely to starve in either system... but things like "X Terrain Survival" could be more effectively implemented, hoburgs and light infantry would not be quite as terrible, and other interesting things could be accomplished because it would allow finer control. It's sort of like adding a gas pedal to a car that previously just had an "on-off" switch - it doesn't make speed limits or roads or destinations more important, it just lets you interact with them more smoothly.
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