Re: Star Trek : Quadrants of Conflict 2
better make a rule that you can only use warp openers/closers if you have X level in the Stellar Manipulation tech... this way you donīt need to mod the change but it still is dependent in the investment the player do in the SM field...
I donīt remember well, the tech fields level appear in the races statistics when you meet other race?
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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