:Grins:
I added Infantry as a starting tech, along with Power Armor as an intermediate tech
you get with Small Troops (cheap alternative
and all that).
I've also added:
HOLODECKS: Increases Ship Training by 1% per
turn up to 25%. Sucks lots of supply though.
Unfortunately, I cannot make the holodecks
randomly explode, wounding your command crew
when they try to play detective mysteries, or
have holographic entities try and take over
the ship
TRAINING BRIDGE: Not tested yet. Like
holodeck above, but for a fleet. Takes up
150kt of space, so it's better to build special
"training" ships to train cadets with, rather
than putting one on each BB.
External Supply Pods I to III: Holds
about 60% of what normal Supply Compartments
hold, but takes up only 5kt of space. The downside? It acts as 5kt of armor too. Get
in a battle, and watch your external supply
pods get turned into vapor, stranding you
External DU Gunpod I to III: For fighters/troops. As powerful as a normal
DU cannon of that level, but only takes up
1kt or 2kt of space. Fires once every 30
turns, simulating the limited ammo in
gunpods.
I have more...