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Old July 29th, 2001, 05:29 PM

MKSheppard MKSheppard is offline
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Default Re: What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses)

:Grins:

I added Infantry as a starting tech, along with Power Armor as an intermediate tech
you get with Small Troops (cheap alternative
and all that).

I've also added:

HOLODECKS: Increases Ship Training by 1% per
turn up to 25%. Sucks lots of supply though.
Unfortunately, I cannot make the holodecks
randomly explode, wounding your command crew
when they try to play detective mysteries, or
have holographic entities try and take over
the ship

TRAINING BRIDGE: Not tested yet. Like
holodeck above, but for a fleet. Takes up
150kt of space, so it's better to build special
"training" ships to train cadets with, rather
than putting one on each BB.

External Supply Pods I to III: Holds
about 60% of what normal Supply Compartments
hold, but takes up only 5kt of space. The downside? It acts as 5kt of armor too. Get
in a battle, and watch your external supply
pods get turned into vapor, stranding you

External DU Gunpod I to III: For fighters/troops. As powerful as a normal
DU cannon of that level, but only takes up
1kt or 2kt of space. Fires once every 30
turns, simulating the limited ammo in
gunpods.

I have more...
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