Quote:
Chazar said:
@Tuidjy & The Panther:What were the map sizes and magic site frequency in the examples cited?
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It was 50% magic sites in all four of my games cited above. The first two games were on a crowded Karan, a smallish map in which sages are not overly important because libraries are harder to find for everybody.
My Abysia game was on Cradle, and I had 83 provinces (more than twice the number anyone else had) when the game crashed. My need for sages in that game was extreme because of the very hard research setting. Plus Abysia is one of the races that most benefits from sages, as the cheap capitol-only mage has much more to do than research.
My Atlantis game is on the huge Faerun map. That map is so big that sages are not a big deal. I simply found a library and started recruiting a sage every turn with my infinite gold income just because I felt like it and I wanted Niefel Flames (very hard research setting). That game is using the scale mods where growth was changed to 0.5%, which is definitely too much. Using growth 3, my income is now gigantic (5K per turn). I have about 50 provinces and am in second place, I believe, though so many people have quit or gone AI that the game is mostly busted now.
But had I not found those two libraries in my Abysia game, I would definitely not have been leading the game when it crashed. The sages allowed me to get both Blood 9 and Conjuration 9 far earlier than would have otherwise been achievable on the very hard research setting.